Mapping Shakespeare’s Othello

Additional background information is shown / Collected and written by Tom Cheesman

This map is part of a research project initiated and super­vised by Tom Cheesman at Swansea University in collab­or­a­tion with Kevin Flanagan and Studio NAND. Over the course of nearly two years, Tom has collected over 50 trans­la­tions and adapt­a­tions of Othello into German driven by the idea to analyse and compare them in order to find traces and patterns that reveal cultural, histor­ical and social fluc­tu­ations.

[...] a first proto­type called Version Variation Visualisation in which we helped building a set of visu­al­isa­tion tools for an exem­plary corpus of 37 German trans­la­tions of Othello (Act 1, Scene 3) in collab­or­a­tion with Kevin Flannagan andSebastian Sadowski.

A beautiful clean design to the map reminiscent of the Stamen Maps Toner maps, it is a great blend of data visualisation, literature and cartography. Differentiating between Books & Scripts the dates on the interactive web based map highlights details of the writers and where that text might have been written, rewritten, published. The creators state this is just a beginning and will no doubt grow, reminds me of Literature Atlas.

http://othellomap.nand.io/

 

Travel by Approximation

tba-selects2Jenny Odell is an artist from the Bay Area (USA) that travels via satellites and Google Street View. In her work “Travel by Approximation” she proposes a

“virtual road trip across the United States via Google Street View, Yelp, TripAdvisor, UrbanSpoon, InsiderPages, CitySearch, YouTube, Virtual Tourist, Wikimedia, Wikipedia, and countless other forums, blogs, user maps and 360-degree tours. For one year–almost two virtual months—I transported myself into one place after another, both by writing a travel narrative and by using Photoshop to integrate myself into photos I found online.”

The result was turned into an installation and a book that tells the story of her virtual journey illustrated by many photos and screen captures of Google Street View in which she appearances extensively. This virtual journey seems even more interesting than the real one. As she points out:

“Pages 97-98, in which I brave the tourist-masses of the Grand Canyon. In the first page, I’m encountering a guy who claims (on TripAdvisor) that “the thing with the Grand Canyon is… once you’ve seen it, well, you’ve seen it.” (Those are his bored kids in the photos.) On the next page are user photos all geotagged at the same exact spot on Google Maps, a lookout point just off the main road.”

Colloquy “Cartographier les récits”

Some of the participants of the Colloquy on "Cartographier les récits"

Some of the participants of the Colloquy on “Cartographier les récits”

Last May, the Art & Cartography commission organized a colloquy in Montreal within the context of the 82nd acfas conference (Association francophone pour le savoir). During this two days event (May 12-13, 2014), 25 students, professors and researchers from geography, cartography, literature, sociology and anthropology got together to discuss (in French) issues around mapping different kinds of stories such as historical stories, everyday life stories, stories of refugees, stories from films and from novels. The title of the colloquy was “Cartographier les récits : enjeux méthodologiques et technologiques” (full program available here). The presentations and discussions were very stimulating and will be continued…

 

Special issue of CAJ on Cartography and Narrative

Table_of_ContentThe special issue of The Cartographic journal on “Cartography and Narratives” is now available online. This Special Issue provides a cartographic point of view on the relationships between cartography and narratives. As stated in the introduction (Caquard and Cartwright 2014, 102):

“This cartographic point of view is envisioned from two perspectives. The first is where maps are used to represent the spatial structures of stories. Cartographic projects associated with this approach use maps to locate elements from all types of stories (i.e. fictional or factual). In this special issue, this category is illustrated by papers that address the mapping of oral indigenous stories (Wickens Pearce), the cartographic representation of fictional places that appear in novels (Weber-Reuschel, Piatti and Hurni) and the mapping of a tragic event with deep emotional dimensions (Roberts). The second perspective refers to the narrative power of the map. In this special issue the narrative emerges from the mining of geolocated photographs (Straumann, Çöltekin and Andrienko), as well as from the critical analysis of alternative atlases (Cattoor and Perkins).”

Finally this special issue also include a linking essay by Denis Wood in which the author

“…was not only able to handle the impossible task of stitching together the various stimulating ideas developed in all of these papers, but he turned them into a great academic story about childhood, ideas, concepts, memory and nostalgia.” (Caquard and Cartwright 2014, 105)

Motorville: Animated maps at their best

MotorvilleMotorville is short animated movie (directed by Patrick Jean) in which the main character is an online map (that looks very much like a Google map, although according to the credits it is based on OpenStreetMaps) that turns into a giant in search for its oil fix… This is an extremely well designed animated film in which the intimate (and frightening) relationships between online mapping services and our car/oil addiction is brought to the fore in a clever, poetic and penetrating manner. Thanks to Florence Troin for pointing me to this great movie.

runanempire

Run an Empire Game

 A smartphone game where you compete against others to capture territory in your local environment.

Run An Empire is a game where players compete to capture and maintain control of as much of their local territory as possible. To capture somewhere you have to run (or jog, or walk) around it.

The game uses your neighbourhood as an arena for play.

I love this idea of having games in maps, using the local environment to control territory is great. User actions could move beyond just walking to own a territory, could be leaving things at places digitally like geocache’s. This really is the gaming layer on top of the real world.

https://www.kickstarter.com/projects/panstudio/run-an-empire-the-real-world-territory-control-gam