Locating the Moving Image

9780253011053_medThe book entitled “Locating the Moving Image: New Approaches to Film and Place” edited by Julia Hallam and Les Roberts has just been released. It includes 11 chapters exploring the relationships between films and places through maps from a variety of perspectives. This truly interdisciplinary project provides an extensive overview of the ways scholars in film studies, geography, cartography, history, and communication studies have mapped films.

Topics include cinematic practices in rural and urban communities, development of cinema by amateur filmmakers, and use of GIS in mapping the spatial development of film production and cinema going as social practices.

Other Places

This is an interesting project which is ‘A series celebrating beautiful video game worlds’.

Considering the advent of interactive technologies such as Augmented Reality and explorations of the interaction between maps and games (see previous post and look up the Dresden ICC worskhops), these realities might not be too far away from merging into our own.



Here is one of those worlds in the collection.



Arts & Carto at ICC 2013

The Art & Cartography commission will be quite active during The 26th International Cartography Conference (ICC 2013) which is starting in Dresden (Germany). We are organizing a few events:

– A pre-conference workshop on Maps and Games (in collaboration with the Maps and Society Commission), including a Playground Gaming Session on August 25th, 2013 at 13:30 (TU Dresden))  (More details here);

– A few paper sessions on Arts & Cartography (see full programme of the conference);

– The first screening of our collective film entitled “MDMD – A Multi Dimentional Mapping Device” on Wednesday August 28th, 2013 at 12:15 (hall 1)

– The business meeting of our commission on Tuesaday Aug. 27th, 2013 at 14:45 (room C5).

– And more…

Emotional cartography of migrations

arton50258-ecc26This fascinating cartographic project aims to allow asylum seekers to develop personal maps of their migration experience. This project started with the frustration of Sarah Mekdjian, a geographer from Université de Grenoble (France), “to see maps where migrants were reduced to basic arrows” (although on the same thematic of migration, Philippe Rekacewicz has developped some interesting cartographic representations, including some with basic arrows…). Anyway, she decided to organize some workshops of creative cartography with another colleague geographer, three artists and 12 asylum seekers. The goal of this project: “To open a space of exchange with the migrants. Not only through interviews, but in a different way than the administrative questioning migrants are systematically exposed when seeking asylum. To tell things through different means, more creatives. To not just tell the facts – where were you, at which moment, at what time – but to develop a more emotional approach” (translation mine).

To some extent, this project reminds me the project of “cartographie sensible” by Else Olmédo.

Merci Violaine pour m’avoir aiguillé vers ce projet!

Narrating Place

A first outcome of the Narrative Cartography workshop organized in June 2012 at ETH Zurich by the Art and Cartography commission is a curated film by Matthew Bissen, Paul Ritchard and Laurene Vaughan. This film entitled “Narrating Place” is an international collaboration that currently combines 21 short movies of 45 seconds each:

“The aim of Narrating Place is to explore through a series of 45 second video pieces, a diversity of ways of narrating the experience and representation of place.  The phenomenon of place is a rich concept rooted in how we perceive and conceive our environment.  This is a concept which deserves continual critical and exploratory work to develop ways to understand how, through spatial and subjective experience we narrate a particular place. Individuals were invited to contribute to this work based on the curatorial team’s knowledge of their work and interest in the subjective representation of place. The invited participants come from the Americas, Europe and Australasia. The outcome is this rich mix will result in a unique commentary on and contribution to the affective cartographies of place.” (http://narratingplace.info/?page_id=87)

Here is for instance the contribution of Taien Ng-Chan entitled “Streets of the Saints

The film, edited by Paul Ritchard, is currently screened at RMIT in Melbourne Australia (until the end of May 2013), then it will be screened at the International Cartographic Conference in Dresden (Germany) in August 2013.

Maps and Games in Dresden (Germany) – August 25th 2013

A Workshop + A Playground gaming session convened by the Maps and Society + the Arts and Cartography Commissions of the International Cartographic Association

Game Studies emerged as a discipline in parallel with the growth of videogaming in the 1980s (see Salen and Zimmerman 2004) and by 2012 the gaming industry had a global turnover of around US$65 billion.  Maps play a very significant role in many different game genres. From puzzles, to shoot-em-ups, to mazes, quests, sport sims, strategy-based war-games, urban games and geo-caching, mapping represents a largely unquestioned backdrop, but often also delivers a central and active role in game play. From Risk to World of Warcraft, from Harvey Mazzles to street games, from Microsoft Golf, to RunZombieRun mapping matters in game play. However to date the nature of mapping in games has been significantly under-researched.

The need for further research is amplified with the shifts to digital and mobile-based gaming. Geospatial technologies are now guiding players throughout cities that have became game boards. These in site games are redefining the function and the meaning of maps in gaming activities. This dynamic context calls for sustained and critical interest. This workshop focuses upon different sites, and mapping practices enrolled in gaming, exploring the significance of technological change, the cultural significance of mapping and gaming, and the aesthetics and politics of maps in games, and games in maps. Ways of understanding spatial relations implicit in gaming have also shifted over this time, and offer a challenging field for researchers.

We invite critical papers that focus upon amongst other issues:

  • The design of maps as game boards
  • The links between mapping and different game genres
  • Historicizing the changing relationship between games and maps
  • The role of the map interface in structuring game-play
  • The performative nature of  mapping in game play
  • The mapped relations between the world and the game
  • The nature of fantasy and imagination in the construction of mapped games
  • The affect of mapping in games
  • Mobile apps and map game interfaces
  • Map puzzles
  • Mapping and augmented reality games

Abstracts (250 words) should be emailed to c.perkins@manchester.ac.uk by 30th April 2013

Urban Mapping GameThe workshop is scheduled for Sunday 25th August afternoon and is accompanied by a Playground gaming session organized by Invisible Playground (Note: all the participants of the workshops will automatically be registers to the gaming session)

Invisible Playground is a collective of young Berlin-based artists, game designers and academics. Founded in 2009, Invisible Playground makes site-specific games of various sizes and formats. Drawing from a broad range of influences ranging from experimental musical theater and performance art to video games, the collective develops playful experiences that grant participants entry onto the invisible playgrounds they walk across every day without noticing. Its approach to mapping is closely connected to the notion of site-specific games. A game is site specific if the rules of the game are inspired by and merged with the rules of urban life at a certain site. Hence the game design process often includes mapping of urban dynamics, architecture, infrastructure and stories. In some cases maps are handed out to players during the games for example to help them navigate, to define the boundaries of the playing field or to assign certain rules of movement and interaction to certain locations on the playing field. At the Workshop on Maps and Games, Invisible Playground will offer a game session with a game that is adopted for the Workshop-site and involves map use. The session will also include a short introduction of other relevant projects of Invisible Playground and discussion. Number of players: ca 20 players, playing time: TBD, outdoor location.

Questions related to the gaming session can be sent to barbara.piatti@karto.baug.ethz.ch and sebastien.caquard@concordia.ca

Speed of Light in Manchester (uk)

Posted previously, the fantastic Speed of Light will be illuminating the night(s) in march at this years Future Everything festival:

Quays Culture presents NVA’s Speed of Light at MediaCityUK, an extraordinary public art performance that is set to bring Salford’s waterfront to life from 8pm on 21, 22 and 23 March. A centrepiece of the Edinburgh International Festival and recently staged in the docklands of Yokohama in Japan, the night-time work uses light, intentional movement and sound to change the way we see and feel about a chosen environment. Hundreds of runners in specially commissioned LED light suits will create beautiful, choreographed patterns of light flowing over bridges and around public spaces and buildings that surround Salford Quays. Free and non-ticketed for the watching audience, it can be seen as a piece of abstract art on the grandest scale: monumental but surprisingly quiet and reflective.